CompuScholar: Unity Game Programming RE3E

CompuScholar: Unity Game Programming

for 9th to 12th Grade

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The CompuScholar Unity Game Programming online course uses the Unity framework to teach video game design and C# scripting.

Topics Covered

This course covers fundamental game design and C# coding skills such as:

  • Game Engines
  • Using the Unity framework
  • C# scripting concepts
  • 2D game physics
  • Data types, variables and math
  • Logical expressions and flow control
  • Sprites and Unity game components
  • Debugging and exceptions
  • Object-Oriented Programming
  • Loops and Arrays
  • Game design strategies
  • Animation and sound effects
  • Game art
  • Artificial intelligence

Student Work

Students will complete many projects, including Alien Dance Squad, Pinball, Thunder Road, Mower Dodgeball, Deep Space and more!

Course Overview

The CompuScholar Unity Game Programming curriculum is a one-year (two-semester) course.Teaching Strategies

The course material is designed to appeal to a variety of students, from traditional learners who thrive on written text to audio-visual students who enjoy a multi-media format. All Unity game programming course content is delivered through an online system that allows students to work anywhere connected to the internet.

Hands-On Activities

Every chapter contains one or more hands-on activities that allow students to practice and demonstrate understanding of the lesson topics. A Windows or Mac OS computer is required for completion of the hands-on activities.

Course Planner

A typical school year consists of 36 calendar weeks or 180 days of school.

The course plan covers approximately 33 school weeks (164 days) of

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