The CompuScholar Unity Game Programming course uses the Unity framework to teach video game design and C# scripting.
This course covers fundamental game design and C# coding skills such as:
- Game Engines
- Using the Unity framework
- C# scripting concepts
- 2D game physics
- Data types, variables and math
- Logical expressions and flow control
- Sprites and Unity game components
- Debugging and exceptions
- Object-Oriented Programming
- Loops and Arrays
- Game design strategies
- Animation and sound effects
- Game art
- Artificial intelligence
Students will complete many projects, including Alien Dance Squad, Pinball, Thunder Road, Mower Dodgeball, Deep Space and more!
The CompuScholar: Unity Game Programming curriculum is a one-year (two-semester) course.
The course material is designed to appeal to a variety of students, from traditional learners who thrive on written text to audio-visual students who enjoy a multi-media format. All content is delivered through an online system that allows students to work anywhere connected to the internet.
Every chapter contains one or more hands-on activities that allow students to practice and demonstrate understanding of the lesson topics. A Windows or Mac OS computer is required for completion of the hands-on activities.
A typical school year consists of 36 calendar weeks or 180 days of school.
The course plan covers approximately 33 school weeks (164 days) of core material. Each chapter contains several hands-on "Work With Me" activities, lesson quizzes and a chapter test in addition to the listed Lab assignments. You may choose to add Supplemental Lessons as desired to meet state standards or student interest. Students may move faster or slower than the suggested pace.
CompuScholar can be accessed from any modern web browser on standard computers, laptops, or tablets with an internet connection.
In order to complete hands-on projects, students will use a computer with either:
Windows 7, 8, or 10
Mac OS 10.7 or higher